The movement controls in this game will be it's death if they don't improve. Listening to most of the posters it seems like everyone else is happy with it, so I'm assuming that it will always be this crunky. Let me just leave some points that have been on my mind regarding this. 1) It makes no sense. Nobody would intentionally design a propulsion system where the goal is to have any and all combinations of thrusters equal X total thrust. If one thruster robs power from others, it is broken. It would make more sense to simply have the fuel get used faster when more thrusters are on. 2) Games should be easy to play but hard to master. This game is hard to play. People want to jump in and start shooting and having fun, but instead they find a massive learning curve for just being able to move where they want. As long as this remains true, Midair will never be more than a passing niche. 3) It feels old. Not as in cool retro nostalgia old, but as in crusty limiting technology old. As in, "Why don't we add CTF to Lunar Lander?!" The game should be primarily about shooting skill and tactical skill. Not about trying to make a jalopy drive where you want it. 4) It turns skirmishes into walkabouts. Doing a 1 v 1 is repeatedly up then over then land then walkabout, up then over then land then walkabout. There is little in the way of air to air nuance because changing directions just makes you fall like a fat squirrel. I expect this post to be overwhelmed by people telling me that the movement is perfect. Still, I spent hundreds on the Kickstarter, and I sincerely hope this changes. If it doesn't, I won't be playing it, and I think this issue is going to alienate the vast majority of potential new players.