In Dev Log #16 we discuss the highlights in the new build 0.28.0 (live NOW!) and remind you that there’s a way to easily get your friends into Midair with our key giveaway! Key Giveaway Reminder For those who didn’t read through the last Dev Log – make sure you check out our key giveaway […] The post Dev Log #16 – Build 0.28.0 Patch Notes, Key Giveaway Reminder appeared first on Midair. Continue reading...
Wish the inner OOB was completely see-through, aside from the arrow/graphic line elements. Still ocassionally hard to discern the distance to the place I want to land on when trying to zoom through the barrier, which in turn makes me ocassionally "oops" over/underjetting on my arcs. More pronounced of course on new/unfamiliar maps where you don't have routes down to a T. Turret nerf is welcome, but this IFF-thing as currently makes them a bit too suspectible to long-range disc sniping, IMO. Personally I'd rather see slightly weaker but more difficult to spot turrets. Mortar bounce seems to be slightly less wild than previously, will have to see how it feels in real games. Will be interesting to see how the EMP nades interact with shield heavies. Re: Light armor has goggles - Try also giving him a bit of a smile or grin on the loadout screen