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Dev Log #9 – The Bomber, Game Settings, and More

Discussion in 'Announcements' started by Midair News, May 17, 2017.

  1. Midair News

    Midair News NewsBot

    After a longer than usual build cycle, we’re happy to announce that the Alpha 0.25.0 build is LIVE! If you’ve got access to the game, go to steam and start the download, then come back and read up on what’s new in Midair. Don’t have access? Get access and support Midair! Here’s a quick overview of what’s in store for this dev log:

    • Alpha 0.25.0 Build Highlights
    • Full Patch Notes
    • Dedicated Server Rental Pilot
    • Dev Team Changes
    • Sneak Peak: Dev Log #10
    Alpha 0.25.0 Build Highlights

    New Vehicle: Bomber


    In Alpha 0.25.0 we’ve included the bomber for early testing. Load up with a friend and rain havoc down on the enemy base to quickly destroy their defenses and cause confusion. The bomber is a bit slower and less agile than the air fighter but it can take a beating and has a vehicle boost (default is Left Shift) that will briefly make it more mobile. This two-seat vehicle holds one pilot and one gunner. If you’re the pilot, you’ll want to give your gunner the best opportunity to deal damage while avoiding enemy fire.


    And for the gunners: The main cannon does tons of damage with its slow moving projectiles, but if you come head to head with enemy air defenses, fight back with the rapid-fire tailgun. Use your weapon switch keys (defaults are 1, 2, and 3) to rotate between seats and switch guns.

    Multiple Loadouts Update


    Debuting this build is an update to our loadouts system that will let you create, name, and save custom loadouts for each gametype. These loadouts are also tied to hotkeys so you can quickly select the right loadout without wasting time in the loadout screen.

    Game Settings and Performance Tweaking


    We’ve spent a bunch of time this build updating and expanding the Settings menu in Midair. Here’s the list of what we’ve added:

    • Video/Performance settings
    • Hotkeys settings for loadouts
    • Alternate keybinds
    • Separate sensitivity settings for when you’re on-foot or in a vehicle
    • Vehicle-specific controls now available

    As a quick note, to reset a specific control key, press the green square in the top left of the control box or Right-Click when you’re not binding that control:

    [​IMG]

    Map Art Updates


    We’re continuing to update the art across several maps. One of the cooler additions this build is the floating mana crystal on Kryosis and some new terrain textures. Here’s a peak at how it looks now:

    [​IMG]

    Go check out Kryosis, Day Hike, and Tenebris to see more of these improvements.

    Full Patch Notes


    General

    • NEW: Multiple loadouts (See Highlights above for details)
    • NEW: Midair desktop application icon
    • NEW: Players will now drop their packs and augments on death or evacuate – press G to pick up a dropped pack
    • NEW: Off-screen IFFs now lock to the border of your screen instead of disappearing
    • Players must now vote for a specific map instead of voting to end the match – this should hopefully improve the experience of voting to change the map since everyone should be agreeing on the specific map to play
    • End of game map vote now selects several random maps within the gametypes the server allows, shows live vote tallies, allows players to change their vote, and also trigger a second, final map vote with a second random list of maps – players can also vote to change gametypes as well
    • Updated Snow and Desert terrain materials
    • Throwable item count now shown in HUD
    • Disabled some console commands that could be used as gameplay exploits

    Vehicles

    • NEW: 2-person Bomber aircraft (See Highlights above for details)
    • NEW: Separate vehicle status HUD – Player health and energy will remain visible in the bottom left; vehicle health and energy is shown in the bottom center of the screen as well as the status of the vehicle
    • Improved Tank siege mode: Tank will slow while entering siege mode and should desync less
    • Increased Tank speed and non-sieged weapon fire rate
    • Improved Air Fighter flight mechanics and weapon
    • Vehicle boost no longer requires full energy to trigger
    • Vehicle boost is now available on all vehicles (Air Fighter, Bomber, and Tank)

    Controls and Settings

    • NEW: Performance settings now available
    • NEW: Alternate keybinds are available
    • NEW: Separate sensitivity settings for player and vehicle
    • NEW: Vehicle-specific controls now available
    • NEW: Loadouts can now be selected with hotkeys

    Maps

    • NEW: Added 3 new maps: NightFlare, Elite, and Tribulus
    • NEW: CTF versions of Outpost99, Tolar, and Iguana
    • NEW: Rabbit versions of Outpost99, Tenebris, Elite, Iguana, Brynhildr, Tolar, and SunsetCove
    • DayHike: Changed to a desert environment, minor terrain changes, started populating the map with art assets
    • Kryosis: Updated ice crystal materials, further populated the map with art assets
    • Tenebris: Removed generators, removed vehicles, revised the base design, started populating the map with art assets

    Audio

    • NEW: Collision damage notification sounds
    • NEW: ‘You killed someone’ notification sound
    • Added new jetpack sounds
    • Added new jetpack notification sounds for start, stop, and empty
    • Added a low health alarm notification loop
    • Added new Ring Launcher fire sound
    • Added new Grenade Launcher fire, and projectile loop sounds
    • Added new Hand Grenade projectile loop sound
    • Updated damage and critical hit notification sounds
    • Updated crossfade and pitch modulation parameters for gliding sounds, the ‘fast’ sound begins earlier – gliding should ‘feel faster’ now
    • General mix work:
      • Lowered distance of attenuation and low pass filter of all weapons fire and explosion sounds
      • Lowered volume on third-person weapons fire and explosion sounds
      • Increased volume of first-person weapon fire and explosion sounds
      • Adjusted attenuation settings of projectile loops for a more natural flyby sound and feel

    Bug Fixes

    • Setting invert mouse configuration will now save as expected
    • Resetting settings other than keybindings now works
    • Vehicles handle player disconnects better
    • Tank reload should now persist through siege transitions
    • Player cameras will no longer be at their feet when they eject from a vehicle upside down
    Dedicated Server Rental Pilot


    Within a few days after the Alpha 0.25.0 build goes live, we’ll be running a limited test for server admins renting servers from our friends at Branzone. This means the first player-owned, player-operated servers will be live this week! We’ve arranged for a limited set of server admins from each currently supported region (North America, Europe, and Australia) to participate in this pilot before we open the doors. The goal of this pilot is to iron out major issues with renting, identify highly desired configuration settings, and generally test the system for renting and spinning up Midair servers through Branzone. When we’re feeling comfortable with dedicated server rentals, we’ll open it up for everyone. We’re aiming to have completely open dedicated server rentals with Branzone by our Steam Early Access release.

    Dev Team Changes


    We’re making some team shifts in support of a new build and QA process. We’ll do a deep dive into those process changes next dev log, but here are the personnel changes we’re making:

    • Jonah is changing roles and will now be our Release Manager, managing each build from start to finish
    • TylerMarket (Tyler) and Immie (Jon) are joining the team as Co-QA Managers who will manage and run QA passes for each build

    As we get ever closer to Early Access on Steam and our final release date, it’s important that we emphasize quality. These shifts will help us better manage our release cadence while still focusing on high quality releases.

    Sneak Peak: Dev Log #10


    That’s all for now. Make sure to watch out for Dev Log #10 in the coming weeks where we’ll look deeper into our build and QA process including the changes mentioned earlier, and preview the upcoming Alpha 0.26.0 build. If you’re interested in how the sauce is made, this is one you won’t want to miss.

    We’ll see you in Midair!

    Continue reading...
     
    Jordan and thecaptaintea like this.
  2. Lights_Chaos

    Lights_Chaos New Member

    Sounds like the Liberator has made it's way into Midair.