I'm not asked. But due to the impact those games (Tribes, Midair) have on me from a joy and passion perspective, I feel obliged to speak out. I'm not ranting for fun. Actually, due to my involvement in political activities (my city's parlament) and board of director mandates, I'm asking uncomfortable questions and discuss those - to achieve better results for everyone. This as a side note to understand why I even bother. It's just me. Momentum = more interest = more addiction = more players. If I were to sit down, in silence, and sketch out what has to happen to create more momentum, I would do the following: I would figure out the 2 most looked for adjustments for each class: LGT, MED, HVY. For example, for HVY it would probably be the Mortar shot angle/arc/speed topic and the visual topic that the weapon is too big and blocks the sight. Like this, the biggest group of possible new players could be attracted with the least possible effort. I would add what I think this game misses right now. Maybe it was not designed to be like that or to have that. But I believe it is crucial to wake certain 'feel' and 'emotions' when such a game is started up: The often mentioned Oooompf! Hell, I was laughing my ass off in disbelieve of what I saw the first time I fired the BFG9000 in DOOM. Who didn't? THIS is the kind of emotion and Oooompf! that has to be delivered to every action in that game. And it can be done. Sound. I'm not talking about quality. They are masterpieces. But I believe they don't fit a play style that is supposed to be cutting edge sharp, fast, free and wall knocking brutal at points when the players clash. The sound has to raise the testosterone! The sound has to build up a certain level of healthy aggression. Like listening to a song that's pushing you while you hit the gym. The actual sound is too soft. It softens you down. It carries you away. It's more esotheric than gear up boys and girls! we're going to hit them hard and get the Mana for us! Huuuah! Start Page (Home) and User Interface. It's the one thing we all see the very first. And it has gotten way too less attention. The one part of the game that is seen the very first is the one part of the game that should be finished or close to finished the very first! It's the visit card of the game! First impression. It should speak, solely by its design, what lays behind: Action, Speed, Airtime, sleepless nights due to that epic moves one pulled. The UI has to represent something. Players these days are so visually focussed, it's a major strategic flaw that this has not been addressed with more seriousness. The overall Feel. We have a man bun, a guy who ate to many bigmacs and some chick. They have some suits. They fight for a rare ressource. Mana. Accompanied by esotheric sounds. I believe it should be like: The chars suit up in their robotic myomer muscle enhanced battle suits to hammer the mercenaries of the other industrial factions that also dig for Mana. It's either them or us. We hammer them strong. Until they loose the appetite for that ressource. And while doing so, the effects (graphical and audio) should lift us and make our hands sweat. Not calm down. Maps. Too many maps. The game should have at this point like 4 - 6 perfectly styled and finished maps. There is no need for 20 or even more of them, while the work for real finished maps stalls and is on a halt due to this. Eye candy. The game has to sell its beauty - no matter if the comicy style is liked or not: better a stunning comicy style that's finished than an unfinished comicy style. Added: 20.11.2017 - Server Side Option to surpress join-team-option and auto-spectate users that join when this option is active. To get rid of the spicy argument about locked/unlocked organized games. Let everyone join and marvel at the skills and gameplay. Coz locks are bad. There's nothing good in human history that is connected with a lock. So especially very simple things like a game should never, never ever incorporate such things but offer useful workarounds. Some spectators then join and sniff out new cap routes? Okay, so what? It's a game, it's not about who wins the billion and how doesn't. And the one person who's not playing anymore because the secrets have been revealed is a good trade-off for the many players that find interest for the game again. (ya sorry, couldn't keep the rant out of it) This is my take on the situation. If I'd be the Board, I'd advice to do this. In short: Solve one or two issues each size/class has. Add Oooompf. Raise the adrenaline, starting by looking at the home screen, let it peak while playing. Focus on finishing things rather than pulling out mass. Deliver a feeling of actually going in a brutal fight rather than an esotheric gathering. I mean no harm. Seriously. Think about it and adjust if you believe it will help. I'm a 100% sure it will. Thanks for any feedbacks.