Forums
News
Community
Get Access, Support Midair!

Forums

News

Community

Get Access, Support Midair!

Missing shader cache

Discussion in 'Bug Reports' started by supagu, May 6, 2018.

  1. supagu

    supagu New Member

    Trying to run Midair through Wine on Linux I get the following error:


    Code:
    LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false
    010f:fixme:gameux:GameExplorerImpl_VerifyAccess (0x7b9ef90, L"Z:\\home\\fabian\\Games\\SteamWin\\steamapps\\common\\Midair\\Midair\\Binaries\\Win64\\Midair-Win64-Test.exe", 0x60eaf8)
    010f:fixme:win:DisableProcessWindowsGhosting : stub
    010f:fixme:msctf:ThreadMgrSource_AdviseSink (0x7bca510) Unhandled Sink: {b246cb75-a93e-4652-bf8c-b3fe0cfd7e57}
    LogWindowsTextInputMethodSystem: Error: Initialization failed while advising the language notification sink to the TSF source.  (0x80004001)
    010f:fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
    010f:fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
    010f:fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
    LogShaders: Error: The global shader cache file 'Z:/home/fabian/Games/SteamWin/steamapps/common/Midair/Engine/GlobalShaderCache-GLSL_430.bin' is missing.
    
    Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build.
    It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform's packaging settings include this Targeted RHI.
    
    Alternatively build and run the UNCOOKED version instead.