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So called soft and hard boundaries

Discussion in 'General Discussion' started by Curad, May 16, 2018.

  1. Curad

    Curad New Member

    So what's up with the blue (soft) and red (hard) boundaries? Folks are using the blue boundary to hide out in to snipe, and to shoot with their fighters. Was this what the Devs intended? I surely hope not. Only 1 boundary is needed. The blue one. Go out of it with the flag and the flag is returned to the base. Go out of it as a player and start taking damage and die within 30 seconds or less. This would put an end to the folks going out there and shooting the players that are in the actual playing area. So am I missing something here?
     
  2. p0ke

    p0ke Private Tester

    It is good to have 2 boundaries. You can´t pass the blue one with a flag so it keeps the radius where capper can go with it smaller. The red one is just the hard border not to fall off the map or running endlessly away from the action.
    But right, I´ve already observed that sniper thing too. Maybe it could be part of the planned changes in the OOB mechanics already in the top user issues: https://trello.com/b/r3YiYIoy/midair-top-user-issues