This thread isn't going to touch on whether or not traditional base gameplay is better or not. It's also not really going to talk about spawn from a pub perspective because to be honest I don't think people give a shit about gameplay or whether or not the game even functions, just that they aren't frustrated while playing. But from making the game as good as possible from a high level perspective I see two ways forward --- 1) Increase the spawn times up to around 6ish seconds for a light and 12 for a heavy. Adding a sniper rifle would push the light up to around 9ish and the same for a medium. Ideally the loadout screen would communicate information in a manner such that each item adds X amount of spawn time i.e. selecting a ring launcher adds .5 seconds to your spawn time or something to that effect. Essentially the idea here is that more power=longer spawn time. It replicates to some extent the time it would take in traditional base gameplay to suit up in a heavier armor and then go on an offense run or whatever else you wanted to do. The sniper is because they're aids and need a bandaid. From here the generator also needs to increase the spawn timer to an even greater degree, something on the order of a 2x multiplier. This would quickly lead to the team with their generator down being behind in terms of timing, two spawn waves would effectively be a lost offensive run. It makes the game slower but base was never about frentic pacing - it's always been a slower, more strategic game mode. 2) Make the armors more homogeneous. This is what t;a did to some extent, and personally I think it's a more boring kind of gameplay. Since everyone has the same spawn time (except for snipers) letting someone have more power by virtue of selecting heavy armor isn't something that can happen. So the armors need to be closer together and more balanced so that variety can be maintained and people use something instead of only light or heavy or whatever else happens to be overpowered. Personally I would greatly prefer option 1. I think it's still worse than traditional gameplay but within the confines of spawn ctf I think that it is the closest way to replicate that kind of gameplay. Realistically even with a maximum spawn timer of 24 seconds it's still roughly equivalent or faster than getting to the fight in something like overwatch or battlefield where spawn time+walking time can easily hit close to a minute. Spawn also lets some other stuff in that previously would have been quite frustrating to players. Mine discs can come back for all armors since a base camp is no longer as punishing with the ability to spawn in heavy to clear out the base. This was mostly the context in which mine discs were problematic. Stopping cappers becomes significantly easier when a single defender can one shot them at the flag stand. A separate turret generator can also be added that shuts off deployables (very important that its separate) because they are no longer needed to help defend a trashed base. Ideally it would be a secondary objective, and harder to take out than simply killing all of the farm. It could be trapped behind a forcefield powered behind the generator, or far away from the base, or any other number of mechanisms to incentivize destroying it without making it trivial.