Solid list! Bravo sir... I would add that the invisibility augment needs to either 1. Make a faint sound that gets louder the closer the player gets to you, or 2. Make it so that wherever a motion sensor is placed, the player using stealth's silhouette is revealed. Currently the motion sensor just flashes red lights when there is an invisible player near it. This seems to be a HUGE issue atm for base play but I couldn't find anything on the main trello page. Someone can take over your base and endlessly kill you because it's impossible to find them. I'd like to see each individual augment look a specific way. For example in T2, an experienced player can recognize each pack instantly from across the base. Like an inventory station pack for instance, an HO can spot it, pick it up, and hopefully deploy an inv in their base before getting killed. Or when an LD is chasing and doesn't have time to hit an inv can spot an energy pack from a mile away and adjust their route to pick it up. Right now it's hard to tell the difference between them without walking up close and reading the label. Also I would love to see distance indicators for the base/flag carrier. (Please don't remove perma-IFFs on the flag carrier) That's all I can think of atm.